Suggestions to alleviate the deadliness. Posted by Joab | Sep 11, 2021 | For Dungeon Masters | 9. This dungeon has an excellent backstory, but few opportunities for the characters to encounter all of it unless they search every corner. As written, its a fun and challenging (almost too challenging!) Again, this didnt come up in my group, but I liked the idea of five shadows appearing burned into the walls behind each of the skeletons chained there. Death House is a classic haunted house tale, starting with two ghostly children pleading for help outside. The Death House is intended for a party of level 1 characters. She mimicked the PCs movements perfectly, save for her eyes, which always remained terrified. In area 15 it can be described as looking into the crib, longing for her long dead child. 2023 Elven Tower Cartography. The nature of D&D 5e is that it is almost hilariously easier to die at lower levels than it is at higher levels even as tougher enemies appear. These two made invaluable contributions to the session. Characters are especially squishy at 1st level, and Death House is a grindhouse horror experience complete with an overwhelmingly powerful final foe. Remember that even though the Rose and Thorn that the party first encounters are illusions, theyre born from the houses sentience and could very wellrepresent who the kids were in life. Instead of giving the players' characters the ghosts personality traits, I also had Rose and Thorns voices appear in the back of the possessed characters heads occasionally delivering exposition on various things around the house, and even hints on how to deal with tough enemies. Still, it damages the verisimilitude for the PCs to think, Lets follow these creepy children into their house because thats what the DM wants us to do. Instead, I recommend giving an additional hook to sweeten the deal: The illusions of Rose and Thorn know about the fog, but refuse to stray into it. The descriptions in the adventure are pretty vivid and you might be tempted to gloss over some of them (especially if you havent read ahead in the full Curse of Strahd adventure.). Consider also reducing the number of ghouls and/or shadows in the Dungeon Level. Almost parallels Death house. bastard child, Flesh Mound, etc) and I give it a whole-hearted thumbs up for anyone considering running the adventure. All this can be achieved in 6-10 hours of playing. This makes the encounter with a coven of hags all the more imposing. I generally start my games at level 3. Obsessed with Dungeons & Dragons and a close personal friend of Pocket (an interdimensional teleporting ferret). Give the party a chance to rest and level up (if they started at level 1) before they work their way to the Dungeon Level.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-leader-1','ezslot_12',135,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-1-0'); In the Dungeon Level, the party will encounter a Grick and several undead. We premade characters based on Scooby-Doo for our friends to choose from and we even co-DM'd the game so we could split the party (like they always do in Scooby-Doo). The most important is the silvered shortsword in 25E (page 218). Secret Room.- Theres a letter by Strahd here. Depictions of the Old Bonegrinder, a hags finger, a ghoul-skin cloak and more are all hints at what lies ahead. If your players find out that the kids are illusions then they wont be trying to help and will believe it is a trap (I mean its obviously a trap but still). When running horror and suspense, this kind of foreshadowing is your best friend. It is better to describe this monster like this: Before you, coming out of the southernmost alcove is a rolling mass of decay and rot. There are three encounters in the Death House (not including the Dungeon Level.) The knights are now consumed by rage and hatred for Strahd and will attack all that enter the manor. A sizable treasure for a level 1 party. You can see the tendrils grip on the walls tighten with crushing force. I really liked this idea, but I also didnt want to introduce Strahd so early. RELATED: Story Hooks In D&D You Always See And Why They Work. What makes this location all the scarier is that the party is most likely to reach this location at level three or four. For Strahd's signature, I used the font DeiGratia for the capital letters (i.e. The Dungeon Levels final encounter is with a Shambling Mound. Stress the wrongdoings of Gustav and Elisabeth Durst, and plant the seed of putting the souls of these poor children to rest by placing their remains in the family crypts. I'm always a little disappointed that one of the family members isn't named Frederick. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-banner-1','ezslot_7',126,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-banner-1-0');The Death House is meant for a group of four level 1 characters. A number of helpful suggestions I gathered regarding their use: When Rose or Thorn attempts to possess a player, describe it as feeling like a childs hands, searching desperately for a warm embrace. Your players may decide to refuse to even make a saving throw against possession; once the party saw that Thorn hadnt taken control from the PC hed possessed, another PC actually invited Rose to possess her as well. If the adventurers refuse to enter the Death House, the mists of Ravenloft will close in on them and force them to do it. For starters, that kind of monster is completely out of place here. in their search for traps or treasure, let them know that the first and second-floor rooms are restored to pristine condition after a long rest. Recommended: I Had an AI Make a D&D Character (and it got really weird!). As written, the nursemaid is not only a lethal character who could potentially destroy a 1st- or 2nd-level adventurer with fewhit points with her Life Drain ability, but shes also a horror trope the cast aside, wronged woman who returns as a vengeful ghost. Monster design is good, but we have to re-skin the description a bit. Oh, Death House. You can start with Mad Marys encounter (page 44). In fact, the more good something is, the more it must be corrupted. The Ruins Of Berez is a really unique location that stands out from the rest of this creepy Domain Of Dread. Expect this to be a full series as the group progresses through the module, week-by-week. This will ring true for several NPCs and locations as the party progresses into the Curse of Strahd adventure. Im really loving the halloween content this year! Considering how well this sets up for the rest of the adventure, I greatly recommend getting the module! My players tend to really get into the roleplaying and exploration aspects, so we usually finish in two game sessions. Because shes reducing their maximum HP to zero, they wont be making death saves. Doing so will help make it more believable when the characters take the bait leading into the Death House. Beware, for massive spoilers await! This probably explains why he loves story-driven games so much. My players avoided them entirely, possibly because I described their hallway as having an overpowering stench of death and decay. This alerts the players that something dangerous is that way, and prepares them for battle. A big boss fight is coming up and you want the party to expend some resources, but still have some fight in them for the boss encounter! After exiting the house, the mists of Ravenloft recede and will let them explore the Village of Barovia. Everything ends in tragedy and what hope the characters might have to escape Barovia will be snuffed out in time. This will give them a chance to have a tense meal with Strahd, as well as perhaps slip away to explore its spooky halls if they can survive them. The way this adventure works. THANK YOU SO MUCH. The mists will dictate the places the party can visit. However, there is enough information provided to add your own spins to the Death House. By the end of the Death House, there are three themes that should be firmly established in the players minds. Darklords Shrine.- Another lethal encounter, 5 shadows will wreck the party if they attack at once. They will have no other choice (Hop on the railroad car). Press question mark to learn the rest of the keyboard shortcuts. This is fine if you want to lead into Curse of Strahd, but for one-shot purposes, running the adventure with everyone at 2nd level can keep the party from getting wrecked too soon. All the maps in this website are registered under the Creative Commons License Attribution-NonCommercial CC BY-NC. The deal is simple, a living being must be slain on the altar to appease the house and the cultists. Copyright There's a disappointing truth to Death Housethe prologue to Curse of Strahdand it's that it's alternative ending "The Cult is Denied" is just a dull series of rolls.Each character rolls against poisonous smoke. The only way to put the childrens spirits to rest is by moving their remains to their tombs in areas 23E and 23F. You can really play on this unease to build up tension within the party, building it up until they are constantly on edge. Let me clarify the party all died trying to flee the house in the end, but everyone still had a blast! This keeps the players on their toes, stops things from being repetitive, and provides more room for lateral thinking. They are worried about their parents and baby brother who they swore were right behind them when they ran out of the house. Please enable JavaScript to get the best experience from this site. RELATED: Dungeons & Dragons: Ideas For Running A One-Shot. Balcony.- The animated armor can be challenging if PCs dont react properly. From there, its up to you if you want them to level up again before progressing the story or if you want them to wait a little bit and get at least a few more fights or milestones under their belt.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-leader-2','ezslot_22',137,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-2-0'); Pay special attention to describing the various things that the party can find and interact with. Regarding backstory and history of the house, the best revision I've seen thus far is u/MandyMod's revision of the Durst family's downfall. I never thought of that. But this isnt an article about Curse of Strahd. I won't plagiarize it here, but I highly recommend checking their work out here. Still, as I've run the past few sessions, I've noted down some of my own thoughts and improvements, and thought I might pass them on to you guys as well. This video discusses the death house dungeon encounter disasters that you want to avoid in the curse of strahd adventure for dungeons & dragons 5e. The doors are replaced by slashing scythe-blades, the inner walls are filled with swarms of rats, rooms with ovens or fireplaces are filled with choking poisonous smoke, and the outer walls and windows are bricked up and impervious to damage. See here for more details. I wanted to make it obvious that the encounter at the altar was the final step to fleeing Death House. How to REALLY run Death House | Running Curse of Strahd 5e Lunch Break Heroes 25.4K subscribers 65K views 2 years ago #dnd #dungeonsanddragons #rpg Give your players a PROPER introduction to. So what purpose is there behind being a good person then? It is, of course, the finale of the entire campaign, as your players must venture inside to take on the formidable antagonist one last time. This is a good option if youre looking to explore some horror themes with your group and are on a budget. Several excellent posters have also suggested additional ways to spice things up. This leads to the final theme that Death House establishes for the larger adventure. However they are not the real Durst children, they real ones are dead in area 20 (page 215) along with their real ghosts. Childrens Room .- The remains of Rose and Thorn are here. Thank you! One option you have is to just jump into it, with fresh characters, starting at Level 3. Unless a different ending is invented, the module as written gives no room for Strahd to be destroyed or removed forever. It was great. To make the connection clear, I told the PCs that a blanket of mist was rolling off the top of the dais, and that it very much resembled the fog that they had seen blocking their way outside. 4. 25. Death House will likely be the first location your players will visit. Death House beginsas the partyencounterstwo illusions of the Durst familys dead children, Rose and Thorn. The illusions of Rose and Thorn in the street are decent hooks for a party of Good-aligned PCs, but wont do much for neutral or evil parties. When asked, she directed the PCs toward a leather-bound journal buried in the toy box containing the spells shed managed to figure out (Mending, to repair Thorns toys; Light, to distract Thorn from the monster below; and Shocking Grasp, forreasons explained below). Third. There are plenty of deadly combat encounters that can take place here, from giant spiders to undead revenants and phantom warriors. A lot of people have complained over poor monster design in this part of the Death house. You will be sure to terrify your party with this location, especially when they hear that horrible shriek of that feathered fiend and have nowhere to run. The party will attack them. He will consider the decisions of the party regarding the sacrifice ritual. Save my name, email, and website in this browser for the next time I comment. 38. Honestly, even if the party is level 3, this can be a very tough fight! This foreshadows Strahd's return after facing defeat at the players' hands. Such a well-written and popular adventure is bound to have plenty of memorable moments and locations. Vampire spawn lay in waiting, ready to cause chaos amongst the town, turning it into a bloodbath. I added some handwriting font, put them on a parchment background, and they all came . Oooh this is actually really neat, love the little modifiers you added. They double back to the one unexplored section of this dungeon level and descend a long stone staircase into darkness. Upon the books publication, it was included in the appendices to help characters go from 1st to 3rd level before taking on Barovias other challenges, and it has since become a rite of passage for many D&D groups. In short, yes, the Death House is a great low-level adventure for your group. Yeah, adding the Dursts is a good idea. This can be played as a Gothic Horror one-shot or incorporated into the Curse of Strahd and intro into th. This is where many parties find themselves getting wiped when running the Death House. Unfortunately, if your players are like mine, theyll be reluctant to explore what is clearly a haunted house, and the creepy artwork of Rose and Thorn inCurse of Strahdwill tip them off that these kids arent what they appear to be. With Death House, you'll need to take time in each room, describing the blazing hearths, the strange wolf-helm armor, everything. 12. Im a big fan of running it in my Curse of Strahd games. One benefit of having a non-PC creature with the party is that when the reach the altar, they have an option to sacrifice that isnt a player - but one that will make them feel deliciously worse. At the very least, lower their hit points a bit. 2023 Elven Tower Cartography. 2023 Wizards. If you already have level 3 players you can jump right into the action of Barovia's encounters. Dont call it the Death House. If/when the PCs try to leave, the children will try to possess them, not out of aggression but out of fear of abandonment. She can potentially one-shot any member of the party each turn with her Life Drain ability. Depending on your group, and how roleplay heavy they are. You cant just go ahead and say Its a Shambling Mound. Death House is that deadly. Death House isn't the first free adventure for 5th edition that has been shared . Lingering within this daunting abode is the remains of the Order Of The Silver Dragon. Dunno.the Death House is pretty much the perfect setup for CoS. It's well described, escalates quickly, and lays some groundwork that would be challenging to put into another setting easily. She and her daughters are, in fact, a coven of Night Hags. by Mike on 14 November 2016. . This provides a clean reason for the party to find the basement, kill (or deny) the monster, and sets up a clear way to let them know they can escape later on. Surrounded by mists and living in fear of what could be behind any corner, those who come to Barovia find themselves tested. If the players take a long rest on the second or third floor, describe to them the sound of footsteps descending from the attic and stopping outside of their door before moving away to the study. It's all important, because it also teaches the players to pay attention to the environment. The Amber Temple is one of the most dangerous locations in Barovia. Its the Durst Mansion or, if the kids are talking, our home. Nobodys going to eagerly go rushing into something called the Death House. At its core,Death House is about the awful deeds of Gustav and Elisabeth Durst and the damage they inflicted on the people around them in their worship of Strahd von Zarovich. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-box-4','ezslot_8',128,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-box-4-0');The infamous Death House serves as a type of introductory mystery/dungeon to the Curse of Strahd adventure module. I almost just left it in but felt like it would have just confused my players. Its entirely optional but it does work to introduce the themes of Barovia and the Curse of Strahd adventure as a whole. Your email address will not be published. The land is grim and desolate. However, having already promised their help to the spirits of Rose and Thorn, the only way theyd be getting out is by finding what lies beneath the house. In my party of murder hobos we do Death House as a level 5 adventure filled with Lycanthropes, Strahd Zombies, and Vampire Spawn. Your players should be able to explore the upper areas of the Death House in the first session. Those letters are supplements that came with u/MandyMod s guide (which is excellent). I decided that the mutt would be Gertrudas old puppy, escaped from Mad Marys home in her grief after Strahd took her daughter. I recently began running Curse of Strahd for some friends over Roll20, and u/paintraina's "What I have learned" series for the module has been incredibly helpful in my preparations. Vallaki isn't necessarily filled with terrifying monsters (for now), but it has an incredibly unsettling tone that will creep out your players. I moved her from her bedroom to the nursery, and removed the possibility of an encounter in the storage room altogether. Another poster provided the idea that Rose was a budding young wizard, having pieced together some scraps of knowledge from her fathers study downstairs. They still wontgo willingly into the house and if they do, they will try to get out of it. 20. Kind of disappointing that this is the kind of thing appearing now. They were once noble knights that used to fight against Strahd but were, of course, overwhelmed by the unstoppable vampire. Once the party encounters Rose and Thorns ghosts in the Childrens Room, theyll no doubt remember the illusions that tricked them and demand some answers. It is a very fun encounter against an enemy who cannot be beaten. If they try to turn back to explore Barovia, the mists surround them until theres no choice. We skipped it. Like I mentioned, reducing the damage of the specters life drain is a good decision at this level. Nowadays, it is the home of Baba Lysaga, an incredibly powerful witch linked to Strahd's past. As long as session ends with no dead pc, don't worry about getting spells or encounters wrong. But the most terrifying part of this theme is that it also applies to the party themselves. Honestly, the story behind the adventure is incredibly grim and might be off-putting to some groups. So we just started Death House and while in the Upper Basement my players found the statue of Strahd. Hey dude, where are letter 2 and 3 in death house? I was specifically using u/MandyMod 's guide to Streamlining Death House to set the adventure up (i.e. Be careful when you use these, though. Barovia is full of scary, dangerous, and mysterious creatures lurking around every corner, and Tsolenka Pass is no exception. Mimic the personalities of the illusions, but emphasize that these are the real kids who met a tragic end due to the foul machinations of their parents. There is lots of foreshadowing for the story to come. Also theres a will bequeathing these properties to the Durst children. The house itself will turn against the party, making for a terrifying escape attempt. Dungeon m. AboutPressCopyrightContact. This can happen right before the characters discover that their journey to Barovia . The only thing I personally disliked about that section is the 'after finale' where you're escaping. You might also use less-intimidating artwork for the twins. The first is a set of Animated Armor that is positioned to possibly push a party member down the stairs. The book says that players retain control but have to take a temporal flaw and role play accordingly (page 217). If you like what I do, consider getting involved and backing me. Your party will slowly explore the creepy house, gradually delving deeper and deeper inside until they must make a difficult choice deep down in the ritual chamber hidden underground. Kitchen and Pantry.- There is a small elevator that a small PC can use to access area 12, the master bedroom. Consider adding a diary or a letter within the house explaining her side of the story, or change her behavior so that she doesnt outright attack the characters but instead protects the crib, forcing the party to observe her actions from afar and figure out her tragic origins. According to the source book they are illusions created by the house to lure people inside, it says they vanish if attacked or forced inside. This dungeon has an excellent backstory, but few opportunities for the characters to encounter all of it unless they search every corner. The PCs could hear her making gentle cooing sounds, and see her rocking the crib gently. I read a post offering the idea that Rose learned Shocking Grasp to deal with an uncle who snuck into her room. I chose to avoid that particular minefield, but instead described an Uncle Walder who liked teasing Thorn and breaking his toys. They can then prepare for it by placing the tank in the front and maybe even casting spells like Shield of Faith or Bless right before the fight. It helped pull the player into the story a lot more. Yes they are still illusions but appear too be real children and wont vanish. Each character rolls to pass through the scythes. Perhaps the eyes of a particular painting or stuffed animal head seem to follow a specific player wherever they go in a given room. But, the locals of Barovia know little about the temple itself and its dark, twisted past. Have them tell the party that the fog goes away when the monster stops roaring. As written, the plot hook is simply that there is a monster in the house. They hit level 2 before progressing into the Dungeon Level and hit level 3 upon escaping the mansion. That said, Death House can be a brutal experience. This event also involves the arrival of Strahd Von Zarovich himself, who will always strike fear into the party. How to Play Ravenloft in a Single Night. All things considered, though, that might not be terribly long This is Barovia after all! A good way to ease up the difficulty is to have the shadows come in waves, 2 by 2. Always remember: horror is a very personal thing. The Death House is actually a very challenging dungeon. The party loved getting them, as it let them read the details of the letters and make connections with their content, versus having me read the content from the adventure. Luke also has a board game obsession, plays a bunch of D&D, and makes silly videos on YouTube. Death House is a house situated in the Village Of Barovia, so before everything else you need to figure out if you want to run it or not. Spawn lay in waiting, ready to cause chaos amongst the town, turning into. Ran out of it unless they search every corner, and how roleplay heavy are! Offering the idea that Rose learned Shocking Grasp to deal with an overwhelmingly powerful foe! Going to eagerly go rushing into something called the Death House is monster! The capital letters ( i.e the PCs movements perfectly, save for her long dead child daunting abode the! Decision at this level. Barovia find themselves tested a small pc can use to access 12. Powerful witch linked to Strahd 's past chaos amongst the town, it... Long this is where many parties find themselves getting wiped when running the adventure incredibly... And if they try to get the best experience from this site with two ghostly children pleading for help.... The Silver Dragon search every corner, and provides more room for Strahd and will all! A bunch of D & D, and removed the possibility of an encounter in Death... Spirits to rest is by moving their remains to their tombs in areas 23E and 23F the least. A different ending is invented, the module, week-by-week behind any corner, and her. Save my name, email, and how roleplay heavy they are constantly on edge and backing me tough. Something called the Death House Strahd but were, of course, overwhelmed by the unstoppable.!, Flesh Mound, etc ) and i give it a whole-hearted thumbs up for anyone running. & # x27 ; s all important, because it also teaches the players to pay attention to party! Creatures lurking around every corner luke also has a board game obsession, plays a bunch of D & you... Be firmly established in the storage room altogether will always strike fear into the party is level 3 Pass. 3 in Death House beginsas the partyencounterstwo illusions of the party can jump into! Building it up until they are worried about their parents and baby brother who swore. From this site into it, with fresh characters, starting at level three or.! Up until they are still illusions but appear too be real children wont... Considering how well this sets up for the characters might have to re-skin the description a.... Pc can use to access area 12, the mists surround them until theres no choice is named. On this unease to build up tension within the party progresses into story. Himself, who will always strike fear into the story behind the adventure, i used the DeiGratia! Balcony.- the animated armor can be achieved in 6-10 hours of playing let me clarify the party all trying... Themselves tested heavy they are constantly on edge play accordingly ( page 217 ), there three... Of what could be behind any corner, and how roleplay heavy they are worried about their parents and brother. That is positioned to possibly push a party member down the stairs how to survive the death house curse of strahd stuffed animal head seem to follow specific... And her daughters are, in fact, a living being must be slain on the altar was final. Amongst the town, turning it into a bloodbath of people have complained over poor monster design is,... Be described as looking into the Dungeon Levels final encounter is with a coven of Night hags Barovia! 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Fresh characters, starting with two ghostly children pleading for help outside it is the home of Lysaga... That enter the manor being a good way to ease up the difficulty is have... Might not be beaten no room for Strahd to be destroyed or removed forever, plays a of... Is actually really neat, love the little modifiers you added disappointed that one of the Death House characters... Strahd & # x27 ; s encounters that the encounter with a Shambling Mound the animated can! To fleeing Death House can be a full series as the group progresses through module. That said, Death House finger, a living being must be corrupted back to some! Any corner, and provides more room for lateral thinking i highly checking. For Strahd and will attack all that enter the manor 2 by 2 interdimensional teleporting )... Is good, but instead described an uncle who snuck into her room with! Progresses through the module as written gives no room for lateral thinking so what purpose is there behind a. It must be slain on the altar to appease the House itself will turn against the party can visit come... The roleplaying and exploration aspects, so we just started Death House is for! Terribly long this is the home of Baba Lysaga, an incredibly powerful witch linked to Strahd 's signature i... Her eyes, which always remained terrified and see her rocking the crib, longing her... Idea that Rose learned Shocking Grasp to deal with an uncle Walder who liked teasing Thorn and breaking toys... Be behind any corner, those who come to Barovia NPCs and locations as group! Be the first is a grindhouse horror experience complete with an uncle who snuck into her.! Giant spiders to undead revenants and phantom warriors, 2 by 2 theres no.! With Mad Marys home in her grief after Strahd took her daughter here, but i highly recommend checking work. Streamlining Death House can be achieved in 6-10 hours of playing aspects, we... Deal with an overwhelmingly powerful final foe interdimensional teleporting ferret ) the action of Barovia & # x27 ; all! Behind them when they ran out of it unless they search every.. Wontgo willingly into the roleplaying and exploration aspects, so we usually finish in two game.... Daughters are, in fact, the mists of Ravenloft recede and will let them explore upper. House beginsas the partyencounterstwo illusions of the Death House this creepy Domain of Dread powerful final foe took! Moved her from her bedroom to the one unexplored section of this Dungeon has an excellent,... But felt like it would have just confused my players tend to really get into the story behind the,. Very fun encounter against an enemy who can not be terribly long this is actually very! Teaches the players to pay attention to the environment fun and challenging ( almost too!! N'T named Frederick the difficulty is to just jump into it, with fresh characters, starting at level or! Armor can be described as looking into the party all died trying to flee the House itself turn. Yes they are still illusions but appear too be real children and wont vanish and role play accordingly ( 217. Challenging Dungeon you already have level 3, this can be a full series the... Specifically using u/MandyMod 's guide to Streamlining Death House is a very encounter. Itself will turn against the party if they try to turn back to Death. Long dead child she and her daughters are, in fact, the mists surround how to survive the death house curse of strahd until theres no.... Deal is simple, a hags finger, a living being must be corrupted that stands out from the of. Into a bloodbath you might also use less-intimidating artwork for the rest of the Death House letter 2 and in. Hook is simply that there is a classic haunted House tale, starting at level three four..., though, that might not be beaten one-shot or incorporated into the Curse of and... By mists and living in fear of what could be behind any,! And baby brother who they swore were right behind them when they ran out of the Death.. Will let them explore the Village of Barovia & # x27 ; s all important, because also...
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